Saturday, July 30, 2011

Its Safe. Its Fun. Its Real. (well in an augmented sort of way)

Augmented Reality. What is it?
Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. (Wikipedia)
A very simple way of thinking of it is a video game. Its a simulation of some sort of real life situation or experience.

I talk often about design, the arts, and Career and Technology Education (CATE) because that is what I know. This is the world that I live in and as I think about all of the amazing programs and opportunities available at my technology school for students, my mind starts running wild with ALL of the perfect ways Augmented Reality could be implemented in CATE. Every program at my school is run like a real-world business or career field. My classroom is run like a design firm. Our carpentry class builds and entire house every single year just like a construction company would do. Our cosmetology students become state board certified through their program. Our nursing students become CNA's after the completion of their program. We ARE completely project-based and try to create as realistic of a job environment as possible for our students. It is quite obvious that augmented reality creates a realistic simulation of some sort of environment which can be beneficial to any sort of educational setting. However there are other benefits.

SAFETY. Safety is a HUGE concern in many of the program areas offered at my school (and many other schools across the country). Having some sort of augmented reality simulation for our firefighting students to learn the steps for rescue from a dangerous situation, our criminal justice students to learn the proper ways to disarm an offender, our welding students to learn how to use a new type of metal, and our emergency responder students to learn how to address and instigate a proper plan, would increase their experience and understanding without compromising their safety and overstepping the boundaries of a secondary school systems rules and regulations. For these students to have a successful career in these areas and make a positive difference in their community, they must be able to react calmly and quickly in intense and dangerous situations.

PRECISION. All of our students are given an opportunity to perform and practice their selected field. My students spend over 80% of their two years of classroom time with me on individual projects. All of our program areas are equipped with the proper tools and equipment to give the students an idea of what the career entails. However, a good bit of the time the practice our students get is on a small scale. Due to limited funding, time, and resources, we can only give our students a taste of what the 'real world' is like. With augmented reality, our students would be able to experience very detailed and in-depth situations and environments on a larger scale to increase their knowledge and understanding of their chosen career. Sports marketing students could create and oversee a national event rather than just organizing a school wide movie day. Small engine repair students could use augmented reality to examine and recondition a larger variety of items, such as motorized water crafts and motorcycles, instead of just the lawn mowers, smaller bikes, and 4-wheelers they see in class. Our students' knowledge base could be come much more refined and precise for post-graduation studies and jobs.

In closing I ask...what can augmented reality not do? Why would we NOT implement it in education? It could be an integral PART of our curriculums and would complement written exercises, projects, lecture and class discussion very well. No part is enough in it self....not even augmented reality because there is always going to be some exception to every rule and way, but it could be helpful nonetheless.

Monday, July 25, 2011

Thumbs Up for E-Books! (advocacy paper)

We have all seen the commercials representing the 'battle' between the Apple iPad and e-books such as the Amazon Kindle or Barnes & Noble Nook.



Instead of debating whether one technology works better in sunlight than another, I simply want to reveal the benefits and opportunities provided in education by e-books viewed on these personal tablets.

What is an E-Book?
Simply put, it is a full length printed publication (article, book, with or without images) in digital form.

Why use an E-book?
E-books have many capabilities. Obviously they offer a digital copy of a publication, relieving the size and weight of books and textbooks. Some available options are large storage space, text-to-speech, drawing, free available downloads. Compare different options here.

There are many opportunities for teachers to use e-books within the classroom. Download plays, mapping in geography, literature circle, and many more.

Here is a specific opportunity on how to create digital 'Big Books' using an e-book.

E-books create alternate avenues for reading, especially for ESOL and special needs children. There are many accommodations available with e-books such as text interactions (highlighting, bookmarking), adjustable text size, and interactive dictionaries.

There are many instances where e-books provide a unique opportunity to students of different ages, backgrounds, and hardships.


Saturday, July 23, 2011

All Mobile All the Time

In Chapter 7 of the Mobile Learning document I found something to be very interesting and helpful. In the research done, Kukulska-Hulme and Pettit compiled a list of the most frequent activities performed on mobile devices. This list included the following: text messaging, browsing websites, listening to audio files, reading e-news, making notes, taking a photograph, and viewing a photograph/image. If we, as educators, can focus in on the activities that our students most use mobile devices for, we can show them how these same ventures can be used to learn. We can create a positive association with what we are trying to teach the students. Can they use their mobile device to take classroom notes? Can they take a photograph of items they see in their daily lives to be used as good or bad examples of a current design project? Can they access local and national news articles to understand current business and politics? Can they access different music from different genres to understand the psychology behind sounds, sights, and smells?

The fact of the matter is we have to meet our students in the middle. Go to them and what they are most interested in and make it a source of learning. Use their love for technology to your advantage!

Send in the Clouds

There is always something new in technology. The hardest part is not necessarily learning each new opportunity, but rather always knowing what is coming up next. Cloud Computing is a newer wave that is starting to take over and hopefully is seeping into education. As quoted from a blog on cloud computing,
Also, think how convenient homework assignments will become. The students can work on the cloud, cooperate with team members and share knowledge, and be sure that they won’t leave behind their homework assignments when they go to school. Since they are on the cloud, they can access them anywhere, be it home or school.
'My dog ate my homework' is just not going to cut it anymore! We are able to hold student accountable for the work assigned to them and giving them an avenue to complete their work in a somewhat easier fashion.

Cloud computing does not only benefit students but also faculty. Cloud computing can make the interworking of a school or even college work more efficiently and allow for sharing across state initiatives and across school districts.

Thursday, July 14, 2011

M-Learning...for ALL

After reading mLearning: A Platform for Educational Opportunities at the Base of the Pyramid, I was reminded of an article I had read in a previous GSE class and my favorite quote from the article was the fact that mLearning can create 'accessible education to all learners." There are many benefits that I think we will continue to see increase and improve for education for those in remote and poorer areas of the world through mobile learning. The possibilities are truly endless!

OLPC. for better or for worse?

One-to-one computing is ALL the rage. My district specifically has decided to distribute an iPad to every high school student and teacher within the district to reach one-to-one computing goals set a few years ago. Many schools and districts are now also distributing laptops as an educational tool to students in lieu of textbooks, pencils, paper, and other 'traditional' resources. The Once Laptop Per Child (OLPC) is a great organization who's goal is to provide children in some of the poorest and most remote areas in the world with a laptop for educational use. Enabling these children, especially at such an early age, to have access to some type of mobile learning is very beneficial for the future of each of these individuals, but there are drawbacks. Is this US based company simply enabling those who previously were without mobile access? Or is there some hope to encourage the 'American Way of Life' and American philosophies of capitalism to other areas across the globe? Are we really focused on helping these children, or simply hoping to teach them to be like us?

Friday, July 8, 2011

Coding....QR style.

Do you want to find me on Facebook?


qrcode

Have a look at my wedding website?


qrcode

Or how about take a look at my school?


qrcode

Or maybe just create one yourself?


qrcode

Reading QR codes is as easy as downloading yet another app to scan the images. Creating QR codes is just as easy. Simply go to a generator site and paste a link. I am very fortunate that my students have already been using QR codes and it was very easy to incorporate into my class. Since I teach Digital Art & Design (graphic design) I had my students to start creating QR Codes and using them in their designs this past Spring. We have been slowly creating a brochure for each program offered at our school and starting placing a QR code on the back panel of each brochure that would lead readers to the class website for that particular program. We have also used them on magazine advertisements, flyers, and other promotional pieces. It was very easy for me to show real world benefit of using QR codes within designs and how useful they can be for advertising and marketing purposes. I am excited to incorporate them even more into my curriculum for the Fall.

Design=Life

I was quite excited to delve into this week's readings when I saw that one of them dealt with design. I am a graphic designer by trade and am fortunate enough to be teaching graphic design in a technology high school. I absolutely love EVERYTHING design. I love graphic design and working to create attractive advertising and marketing materials. I also love set design, fashion design, interior design, wedding design, event design, and the list continues! While the reading for this week was focused on a different type of design- Design Principles of Mobile Learning- I was still very excited. Why? Because I have come to realize (and this passage helped me do so) that everything new and innovative in our world has come from some sort of design. The outlying principles are always the same. There is a problem or need that creates a purpose for a new design. Creation starts with design and mobile learning is no different. I came across this additional passage when reading this week that also dealt with the design of mobile learning. In education, design is still the center of innovation. I think we need to start really focusing on where our students need improvement and additional help, and from there DESIGN a way to use different avenues of mobile learning to assist with the predetermined problem(s). We have to read our students. What do they respond to, what do they like, what are they really calling out for and where do they need help? Then it is up to us to design a strategy to assist them. Whether it be through blogging, Diigo, podcasts, using mobile phones for photos and video, youtube, QR codes, online surveys, etc for feedback...the list continues. But it MUST. START. WITH. DESIGN!

Saturday, July 2, 2011

My Choice is the RIGHT choice! (a case study)



My Choice Board

My Choice Board is a visual representation of available ‘choices’ for any given situation. The My Choice Board app is mainly targeted toward those with limited communication skills. Commonly the app is used with children with autism, communication delays, or learning disabilities. These children are able to view a visual display of possible selections and are given the ability to express themselves and their specific wants and needs. Some of the common schedules are meal choices, free time choices, clothing choices, and many more. Custom boards can be created to express any personal preference or decision.

This app can easily be used in classrooms with students who lack properly developed communication skills. These students can use the app to become accustomed to mobile technology and to ease decision-making difficulties. Educational schedules include ‘activity station’ choices, lunch choices, related arts choices (i.e. music, PE, art, foreign language, etc.), reading choices, writing topic choices, etc. My Choice app can easily improve classroom management especially when used in classrooms with large numbers of students with limited communication skills. While the My Choice Board app can improve communication skills, it can also serve as a great introduction to iPad or iPod use as a communication tool.

Features

-Add your own custom images to schedules: Adults can add images to personalize the schedules for each child. Photos are uploaded to My Choice and can then be added to any future schedules.

-Record sound to the images: Adults can record sound (i.e. the verbal form of each choice) to not only reinforce the available choice, but to also help with verbal communication development.

-Circle/slash used to show a choice is ‘unavailable’: The red circle and slash through it can be added on top of any choice image to show that that specific choice is unavailable.

-Simple setup: Easy to use and customize!

How does it work?

Once the images are selected and downloaded the individual touches the preferred choice to show their preference. Once the choice has been made the selection is displayed in the “I want” strip at the top of the screen. If the individual touches the image again the image is enlarged and the prerecorded message is produced (if created originally).



What's the Buzz about My Choice?